Pimania © 1982 Automata.
Text-and-graphics adventure game.
The Golden Sundial of Pi has been hidden in Time and Space. Will you be the first seeker to locate this fabulous treasure, and be awarded with the exquisitely crafted original, made from gold, diamond, lapis lazuli, obsidian and niobium.
Enter the bizarre continuum of PIMANIA, where saxophones turn into hangliders, where music meets madness and where the Pi-man rules supreme. He'll befriend you, he'll betray you, he'll even sing and dance for you! It may take you a week to play; it may take you a lifetime.
It is the first real life video game treasure hunt released in the UK. The player negotiates a surreal landscape with the aid of the mysterious Pi-Man, Automata's mascot. The B side of the game cassette features a bizarre Pimania song played on a VL-Tone and vocals.
Automata gave a prize of a golden sundial worth £6,000 for the first person to solve the various cryptic clues to its location that were hidden within Pimania. The sundial was eventually won in 1985 by Sue Cooper and Lizi Newman, who correctly worked out that it could only be found on July 22 (because Pi is sometimes rounded to 22/7) at the chalk horse at Hindover Hill near Litlington, East Sussex.
In 2010 Feeding Tube Records, a small label in the United States, released Pimania: The Music of Mel Croucher & Automata U.K., Ltd., a deluxe vinyl LP album of the musical B-Sides to the Pimania games, as well as tracks from other Automata releases. The album came with extensive liner notes by Croucher and Caroline Bren, as well as a large poster featuring selections from the original Automata print campaigns and was issued in a one time edition of 500 copies.
PROGRAM by: Christian Penfold
CONCEPT and DESIGN by: Mel Croucher
Game's ROM.