熱血格闘伝説 © 1992 Technos Japan Corp.
(Nekketsu Kakutou Densetsu)
Nekketsu Kakutou Densetsu is a Tournament-style fighting game for the Famicom. Instead of a 1v1, it's a 2v2. The game, on average, should take 40-60 minutes to complete. The game stars Kunio, a high school delinquent who finds an invitation in his locker to join a fighting tournament hosted by the Saber Tiger Association to get a chance to fight the Double Tiger brothers. His companion, Riki, joins after reading the invitation.
GAME ID: TJC-NA
BARCODE: 4 968947 920149
BASIC CONTROLS:
A Button - Punch.
B Button - Kick.
A+B Button(s) - Jump.
D-pad - Movement.
Tap L/R twice on D-pad - Running.
Nekketsu Kakutou Densetsu was released on December 23, 1992 in Japan.
The game was developed by the Niigata studio at Technos Japan, who were professional wrestling fans. The game was made during the Tiger Mask era of the late Mitsuharu Misawa. The staff would watch and cheer at wrestling shows during the time of the game's development. The staff even got to experience Tiger Jeet Singh rampaging outside of the ring, which scared Koji Kai. Giant Baba is a local hero from Niigata, which is why the staff is filled with pro-wrestling fans. The Double Tiger brothers in the game are modeled after Misawa's incarnation of Tiger Mask.
At the time of the game's development, fighting games were the most popular genre, both on arcades and in the console market. The staff developed the game while also playing other fighting games, but they also wanted to preserve the graphical style used in previous Kunio-kun games. It was the first fighting game to allow up to four players to play simultaneously against each other. In order for more than two players to play, a Japanese multitap is required.
The secret ending for the game (unlocked when beating the game as Kunio) will show Kunio speaking to the player, asking them to support Technos, then showing Riki running away from the Double Tiger brothers.
There are no points to be earned, but there is a Wins and Losses system to progress the game. The player must reach 14 wins before any other team does to fight the final boss. |
Sound Test:
At the title screen, hold SELECT+LEFT and then press A.
Choose the same character for 2-Player:
On the title screen, hold A+B on controller two and then push START on controller one.
Go to Final Battle:
On the title screen, hold SELECT+RIGHT and press A. Then select story mode.
Play as Toragi (fighting mode only):
On the character select screen, push RIGHT to not use a custom fighter, then hold SELECT and press A, Right, A.
Play as Toraichi (fighting mode only):
On the character select screen, push RIGHT to not use a custom fighter, then hold SELECT and press A, Left, A.
Endings:
There are three different endings, each one differs from the others only slightly.
Ending #1: Beat the 1p story without Kunio.
Ending #2: Beat the 2p story.
Ending #3: The best ending, beat the 1p story with Kunio.
GAME GENIE CODES:
1-hit-KO for both Player and CPU: AEVAXTZA
Invincibility P1 | Single Mode: PASELIAA
Invincibility P1 & P2 | Team Mode: ZASELIAA
GAMEPLAY:
The game's teamwork mechanic utilizes a bar determining a teams relationship. It will slowly build up over time, making team attacks stronger. Bu, if the player attacks their teammate, the bar will decrease, making team attacks weaker.
Character Design: Tsuyoshi Otake (Magnum! Otake Z80)
Background Design: Mika Tsukuda (Reon)
Design Assistant: Harurun Hogan
Program: Hideyuki Abe (Abe-chan), Toyopi Z, Take-chan
Super Advisor: Jigoro Haide
Sound: Kazuo Sawa (Amigo Sawa-san), Michiya Hirasawa (Hirasawa-san), Taku Urabe (Urabe-kun), Shintaro Kumagai (Kuma-san)
Planning: Yoko Pen
Publicity: Kumiko Mukai (Braun Mukai), Akiko Yamane (Keroyon Yamane)
Special Thanks!: Koji Kai (Kai-san), Masao Shiroto (Shiro-chan), Hiroyuki Sekimoto (Mokeke Sekimoto), Goshintai Yoshida, Yoshihisa Kishimoto (Kaito-O Kishimoto), Animal Andy, Straight Sato, Kozo
Game's ROM.