Parodius Da! © 1990 Konami Industry Company, Limited.
Parodius Da! is an horizontal shooter by Konami and conversion of the arcade game of the same name originally released in 1990. This port can be best described as a parody (hence the name, "PAROdy graDIUS") of Konami's classic shooter Gradius. Most of the very foundation and game mechanic that made the shooter so popular are reunited here with a humorous and imaginative twist. Interestingly, it isn't only their own franchises that Konami makes fun of, but other classics such as R*Type large mothership as well as myriad of creatures and legends borrowed from Japanese folklore. The player is given a choice to control one of four fighter ships - the trademark Vic Viper (from Gradius), a pink flying octopus, Twin Bee (from Twinbee) and a penguin called Pentar? (from Antarctic Adventure). The powerup system is largely borrowed from Gradius - a power meter at the bottom of the screen displays the current attainable upgrade which can then be activated at the press of a button (speed ups, missiles, options, shields and so forth). Power-capsules are left behind by red enemies and allow the player to select other upgrades from the power meter. Power bells, borrowed from Twinbee, are also here for the taking and activate various effects such as extra life, laser walls or invincibility which grows the ship to an enormous size for a short amount of time. This Famicom port of Parodius Da! features most stages from the original arcade game, an extra and exclusive carnival/toy fair level and several hidden bonus stages.
Game ID: RC849
Parodius Da! was released on November 30, 1990 in Japan for 5800 Yen.
This Famicom port has several differences with the arcade game and some levels were omitted, such as the Volcano and the Pinball stages. However, it features an exclusive and extra 'amusement park' level with penguins hurling at high speed down roller coasters and a giant duck/penguin robot-boss (and another exclusive boss that I won't spoil here). Another notable change is the giant girl at the end of the "Vegas stage" - she has a lot less flesh on display and wears a totally different outfit (most certainly due to Nintendo's strict content-control guidelines). On the same point, the large Moai-head girl (the boss at the end of the Moai-mothership) doesn't blow out disturbing Moai totems/missiles anymore but politically correct lines of hearts. Finally, there are a couple of hidden levels in the Famicom version - the most memorable one gets players to enter the Moai mothership (through his mouth) and fight him from the inside !
Game's ROM.
Game's description by Laurent Kermel; http://www.videogameden.com