ロックマン5 ブルースの罠!? © 1992 Capcom Company, Limited.
(Rockman 5 - Blues no Wana!?)
Fifth action-platform game in the Rockman series. Taking place after the events of Rockman 4, Rock's brother and ally Proto Man leads a group of menacing robots in attacks on the world and kidnaps his creator Dr. Light, forcing Mega Man to fight against his brother. Rockman 5 carries over the same graphical style and action-platforming gameplay as the four preceding chapters in the series. The game introduces a new character, Beat, a robotic bird that the player can use as a weapon once a series of eight collectible letters are found.
Game ID: CAP-5V
Rockman 5 was released on December 04, 1992.
Having had major involvement in the development in all prior Rockman games, artist Keiji Inafune worked under a new project leader for Rockman 5. As with past entries in the series, Inafune used his experience to guide his supervisor and the other team members. He did this in order to avoid making what he considered to be an "unreasonable game, [...] an affront to the players". As a result of this leadership, Inafune felt Rockman 5 turned out with a lower difficulty level. The team already felt they had accomplished all the gameplay they could with the release of Rockman 4, so they decided to simply "introduce powered up versions of everything", such as the Mega Buster. After working diligently on the fourth installment of the series and being the man behind the concept of the chargeable Mega Buster, Hayato Kaji was called in to help out during the middle of Rockman 5's development. The game was "taking a while to come together" at that point according to Kaji. Inafune summarized his work on Rockman 5 as being fun, but he admitted having trouble with the designs, balance, and colors.
In a new direction Capcom held a contest in collaboration with Nintendo Power Magazine requesting submissions for new villain characters, the eight Robot Master bosses in Rockman 5 are a result of fans sending in their own designs to Capcom. Capcom received over 130,000 character submissions for the game. Inafune recounted having a difficult time getting approval on the chosen bosses, having had to re-illustrate them several times. However, the artist had little trouble in designing Beat, whose first draft was accepted by Inafune's superiors. The idea for Beat originated in the development of Rockman 3, where the concept support robots included a dog and bird. The team chose to keep the dog character as Rush for this earlier game, while the bird would serve as the basis for the character Beat in Rockman 5.
Export releases:
[US] "Mega Man V [Model NES-MZ-USA]"
[EU] "Mega Man V [Model NES-MZ-NOE]"
[FR] "Mega Man V [Model NES-MZ-FRA]"
[EU] "Mega Man V [Model NES-MZ-SCN]"
MAIN Series
1. Rockman [Model CAP-RX] (1987, FC)
2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC)
3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC)
4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC)
5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC)
6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC)
7. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC)
8. Rockman 8 - Metal Heroes [Model SLPS-00630] (1996, PSX)
9. Rockman 9 - Yabou no Fukkatsu!! (2008, WiiWare)
10. Rockman 10 (2010, WiiWare)
11. Rockman 11 (2018, Switch)
X Series
1. Rockman X [Model SHVC-RX] (1993, SFC)
2. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC)
3. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC)
4. Rockman X4 [Model SLPS-00902] (1997, PSX)
5. Rockman X5 [Model SLPM-86666] (2000, PSX)
6. Rockman X6 [Model SLPM-86959] (2001, PSX)
7. Rockman X7 [Model SLPM-65331] (2003, PS2)
8. Rockman X8 [Model SLPM-65730] (2005, PS2)
ZERO Series
1. Rockman Zero [Model AGB-ARZJ-JPN] (2002, GBA)
2. Rockman Zero 2 [Model AGB-A62J-JPN] (2003, GBA)
3. Rockman Zero 3 [Model AGB-BZ3J-JPN] (2004, GBA)
4. Rockman Zero 4 [Model AGB-B4ZJ-JPN] (2005, GBA)
Gravity Man Design: Yukiko Mori
Wave Man Design: Hideyuki Monno
Stone Man Design: Kenta Onishi
Gyro Man Design: Katsunari Oguri
Star Man Design: Tatsumi Saegusa
Charge Man Design: Toshiaki Sugiura
Napalm Man Design: Shinichirou Seki
Crystal Man Design: Yuusuke Murata
Planner: Ichiro Mihara (I.M.)
Object Design: Keiji Inafune (Inafking), Naoya Tomita (Tom Pon), Hayato Kaji (H.K), Kazushi Ito (Kaz Bomb), Kazunori Tazaki (Ikki)
Scroll Design: Yasuaki Kishimoto (Yasukichi), Chieko Ryugo (C.R), Jun Takeuchi (Junchan), Miki Kijima (Miki Senor), T. A., Yasuto Takahashi (Yas)
Adviser: Masayoshi Kurokawa (Patariro), Keiji Inafune (Inafking), Tatsuya Minami (Mickey), Yoshinori Takenaka (Bamboo), Ryo Miyazaki (Ryo)
Sound Composer: Mari Yamaguchi (Mari)
Special Thanks: Hiroo Matsunaga, Yoshinobu Kofuji, Daisuke Kawamura, Kouchi Kinoshita, Daisuke Sakuma, Tsuyoshi Wakayama, Youhei Kazama, Naohiro Yoshizawa, Masami Yoshiya, Kouhei Oosugi, Ichirou Toyoshima, Atsushi otsuka, Tetsuya Ishimaru, Daisuke Hashimoto, Kouji Honda, Daisuke Nagashima, Yuuya Masunaga, Yuu Sakamoto, Norihiro Oosaki, Taichi Higashionna, Katsutoshi Yasugi, Hiroshi Umezu, Ryo Nishimura, Takayuki Tokui, Takashi Tanaka, Shingo Matsuura, Tokushi Nakamura, Kouta Maruyama, Mikihiro Suzuki, Atsushi Matsumoto, Takashi Hama, Mitsutoshi Yamamoto
Game's ROM.