スーパー 魂斗羅 © 1990 Konami Industry Company, Limited.
(Super Contra)
Super Contra is an action game, sequel of the critically acclaimed Contra originally released for the Famicom system in 1988.
The identity of the Red Falcon Army was revealed after the first opus - a restless army from outer-space looking for world domination! But the original alien invasion was just a warm-up and, in the year 2634 AD, the Red Falcom Army is back and once again ready to take over the world!
Bill Rizer and Lance Bean, armed with even more deadly weapons, embark on a long journey to stop them and blow up everything in sight once again! Their default gun can of course be upgraded along the way from a machine Gun (M), spread gun (S), Fireball-gun (F) to a laser-gun (L). Additional power-ups can also be collected, such as the Rapid Fire (R) which increases the firing-speed of the active weapon, or the Shield-Barrier (B) which protects the player against enemy attacks.
Unlike the first game, Konami decided to discard the pseudo-3D segments from the first game and replaced them with more traditional overhead stages. This port of Super Contra consists of 8 stages and features a simultaneous two-player mode.
GAME ID: KDS-UE
Players: up to 2 (simultaneous)
Controls: d-pad 8 ways
Buttons: 2
=> B: shoot, A = jump (not used on stages #2 and #6)
Released on February 02, 1990 in Japan.
This Famicom conversion of Super Contra has many differences from the original arcade game. First of all, the game is much longer and includes 3 exclusive levels! Stages are also very different and some elements were omitted whereas others were redesigned or extended.
Some enemies also behave completely differently, as well as some bosses. The stage order was also shuffled around with a new final boss and a somewhat different ending. In a nutshell, this port of Super Contra borrows a lot from the original Famicom Contra - in this conversion, power-ups appear as Falcon-capsules (unlike the gun icons from the arcade game).
This port features only non-English title. All the rest is in English.
* Sound test:
At the title screen, press A and B then press Start.
* 30 lives:
At the title screen, press Right, Left, Down, Up, A and B.
* Don't shoot too early or too late at stage #6: When the capsule is flying, wait until it reaches the middle of the screen. When you shoot too early or too late, the 'clear-all' power-up will land on the walls (left wall when too early, right - too late).
* Barrier appears only at stage 3.
Programmer: S. Umezaki
Graphic design: S. Muraki
Sound design: H. Maezawa
Special thanks: K. Shimoide, Super C team
Directed by: Umechan team
Game's ROM.