Super Xevious - Gump no Nazo © 1986 NAMCOT.
Super Xevious Gump no Nazo is a vertical shoot'em up game that was released exclusively for the Famicom console. It is a sequel to the classic arcade game Xevious, but features its own unique set of gameplay elements.
In each of the 16 levels, players must complete a specific objective in order to progress. These objectives can range from finding the hidden exit in the stage to destroying all objects of a particular type. Players control the Solvalou spaceship and can shoot and drop bombs, just like in the original Xevious.
However, Super Xevious introduces power-ups that can be collected during gameplay. These power-ups, which appear in nearly every stage, include a rotating shield, a large bomb-target, and the ability to fire backward. These power-ups are activated by collecting colored capsules that are dropped by small spaceships.
GAME ID: SX-4900
BARCODE: 4907892000193
The game was packaged in a plastic box with a reflective gold cartridge shell.
Super Xevious Gump no Nazo, the sequel to the popular arcade game, was released for the Nintendo Famicom on September 19, 1986 in Japan at a retail price of 4900 Yen.
Xevious, the groundbreaking arcade game released in 1983, received widespread praise for its innovative gameplay and immersive world. It was a platinum seller on the Nintendo Famicom, selling over one million copies and helping to increase console sales by nearly two million units. However, by the mid-1980s, Xevious's popularity had waned as players gravitated towards games like Gradius with their larger scope and longer shelf life. In an attempt to reignite interest in the franchise, Namco released a sequel to Xevious on the Famicom. Unfortunately, the sequel received mixed reviews, was disliked by many fans for its significant departure from the original game, and was not commercially successful.
Gump no Nazo translates as GUMP's Mystery.
The development of Gump no Nazo was aided by Tose, a company that specializes in creating games for other developers. The game was not designed by Masanobu Endo, the creator of the Xevious series. Endo had left Namco a year before the game's release to start his own company, Game Studio, and was opposed to the idea of a sequel to Xevious, believing it was unnecessary.
GAMP no Nazo was the first Namco game on the Nintendo Famicom to not have a collection number on its packaging. This was a departure from Namco's previous practice of including collection numbers on the packaging for their games on the console.
GAME GENIE CODES:
GEOYNTEI: CRC test.
1. Xevious (1982, Arcade)
2. Super Xevious (1984, Arcade)
3. Super Xevious - Gump no Nazo [Model SX-4900] (1986, Arcade)
4. Xevious - Fardraut Saga (1988, MSX2)
4. Solvalou (1991, Arcade)
5. Xevious 3D/G (1995, Arcade)
6. Xevious Arrangement (1995, Arcade): part of "Namco Classics Collection Vol.1"
7. Xevious Resurrection (2010, PS3/PSN): part of "Namco Museum.com"
CRC Text Routine by: Haruhisa Udagawa, Kumi Hanaoka
Game's ROM.