Arkanoid © 1987 Taito America Corp.
North American release. Game developed in Japan. See the original for more information; "Arkanoid [Model TFC-AN-5400]".
The story (from the USA Manual):
Their earth-like planet was devastated by a brutal attack of aliens. The survivors roam the galaxy on their photon spaceship Arkanoid in search of a new home. The Arkanoid is attacked and the survivors barely escape in the Vaus spacecraft. Instead of finding safety, they are now trapped in a deadly space labyrinth.
If they are to be saved, you must summon all your courage and skill to shatter the space walls and defeat the merciless enemy forces!
GAME ID: NES-AR-USA
Compatible with 7-pin Arkanoid controller.
Released in August 1987 in the USA.
This release has round #3 slightly easier than in FamiCom port: the bottom row is replaced by 11 red bricks instead of gold blocks.
Round #33 has red, green and blue circles with 9 destructible silver blocks (absent in FamiCom port).
Round #34 is a rendition of an ice cream (absent in FamiCom port).
Round #35 shows a flower in the grass (absent in FamiCom port).
Round #36 is a final boss fight with DOH (FamiCom port ends after round #33).
COLOR WALLS (from the USA manual) | |
white | 50 points. |
orange | 60 points. |
light blue | 70 points. |
green | 80 points. |
red | 90 points. |
blue | 100 points. |
pink | 110 points. |
yellow | 120 points. |
* HOW TO PLAY (from the USA Manual):
- Your mission is to destroy the space walls with the energy ball by strategic movement of your Vaus spacecraft.
- There are three types of walls: colors, silver and gold. You earn points for their destruction as follows:
-- Silver walls: 50 points times the number of the round. The number of energy ball hits required to break the hard walls follows:
--- 2 times - 1st to 8th round.
--- 3 times - 9th to 16th round.
--- 4 times - 17th to 24th round.
--- 5 times - 25th to 32nd round.
- Gold walls are indestructible.
- There are 33 rounds in this game. In the final round, a huge enemy fortress will loom before you as the ultimate challenge. While dodging bullets, you must hit the fortress 16 times with your energy ball to destroy it.
- Some walls contain power CAPSULES. Each time you capture one you'll score 100 points and gain these super powers:
-- orange (S) - slows movement of ball.
-- pink (B) - opens warp escape - advance to next round.
-- yellow/green (C) - catch the ball and release it.
-- red (L) - increase to Vaus laser fire power.
-- light blue (D) - splits energy ball into 3 particles.
-- grey (P) - awards an extra Vaus.
-- dark blue (E) - widens Vaus.
* PLAYING TIPS (from the USA Manual):
- Choose capsules carefully. Each one changes the one before it. Use them cautiously to suit each situation.
- You may advance through the levels up to the 16th!! To do this simply press the START button and the A button at the same time. This must be done at the beginning of each level - before any game play occurs.
Game's ROM.