Jackal © 1988 Konami, Inc.
NES port from FamiCom disk system. "Final Commando - Akai Yousai [Model KDS-AKA]" has more information about the game itself.
Your brothers-in-arms are hostages behind enemy lines, and you're their only hope for freedom.
But the firepower you'll face to rescue them is awesome. Cannons, tanks, submarines and snipers will blast you with horrific crossfire, while jet fighters zero in from above. To defend yourself, you control the army's advanced all-terrain attack jeep, with its arsenal of guided missiles and incendiary grenades.
Of course these are merely tools, and to save your countrymen you'll need more than a handful of gunpowder. You'll need a pocketful of miracles, and the ferocity of a wild Jackal!
GAME ID: NES-JK-USA
BARCODE: 0 83717 11010 1
Released in September 1988 in the USA.
This port for NES is an almost complete overhaul compared to the FDS version. The list of differences is below:
* Jackal was published as a rom cartridge.
* The text's shadow was darkened.
* NES rom doesn't have a "2 player B" mode known from FDS rom, so the game is either single or double player.
* The last sentence of introductory screen is beginning with a new, last paragraph.
* The 'wild bloody rose' from FDS rom was changed into 'wild jackal'.
* The characters' background images are navy blue (instead of red) and
now have bluish frames around them. The text shadow is now blue instead of gray.
* All the stages are now 512 pixels wide, which is a 2x increment towards the FDS game. The stages are scrolled in 8 ways (just like in coin-op original) instead of just vertically,
* Checkpoint Alpha (the oasis level, based on the 1st level from coin-op Jackal) was added as the opening level. (Final Commando started at Checkpoint Baker.)
* NES Jackal begins with an animation with a helicopter dropping a military jeep. This was absent in FDS Final Commando,
* The water is animated.
* Checkpoint Charlie (the harbor stage) is shortened just a bit; the battleship boss is horizontal and has 6 turrets compared to 5 in FDS rom.
* Checkpoint Zulu (the final level) is 2x longer than in Final Commando, has POW camps to be destroyed, has jets and the final base is brownish instead of red.
* Jackal has the screen with the map shown before the game added, along with intermission screens showing how many POW's you took and with a moving jeep,
* The text "Well done! your mission accomplished" has an exclamation mark, is orange and shown after boss defeat, but not on the separate screen.
* Yamamoto responsible for visual design wasn't credited in Jackal.
Game's ROM.
Web; https://tcrf.net/Jackal_(NES)