Cue Brick © 1989 Konami Industry Company, Limited.
A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it.
Game ID : GX903
Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)
Players : 2
Control : 8-way joystick
Buttons : 3
Cue Brick was released in August 1989.
The game contains some Moai and other Easter Island references.
* In the Japanese version, Stop is a counter you can trigger anytime, starting at 200, so basically 20 seconds.
* In the World version, you start with 3 stop bonus, and each of them can stop the game 4 seconds. The World version has a practice mode too.
Game planners : N. Toshiaki, K. Kunihiko
Game programmers : T. Tokusan, T. Koji
Sound programmer : K. Satoru
Graphic designers : M. Saruchan, Maruyakikun, Y. Oyajin, K. Caro
Sound designers : N. Kazuo, O. Masanori
COMPUTERS:
Sharp X68000 (feb.24, 1990) "Cube Runner" : by SPS
Game's ROM.