Swords and Serpents © 1990 Acclaim Entertainment, Incorporated.
In this game, the player controls a party of four adventurers on a dungeon-crawling quest to destroy a terrible serpent. Along the way, the party encounters an onslaught of fantasy monsters and collects gold and treasure while gaining experience points needed to raise their individual attributes.
Swords and Serpents can be played by one, two, or four players (by use of the NES Satellite or other 4-player adapter). Control of the characters is divided evenly among the number of players, but one player must be chosen as the party leader to control navigation through the game. Upon starting the game, the player creates a party of four adventurers, choosing one of three available classes for each character: warrior, thief or magician. Character statistics can be randomly generated, or the player can choose a prefabricated party which includes characters of each class plus another magician. Continuing the game requires the player to record and later input five passwords: one password for each character, and a fifth password for overall game progress.
The player navigates through a crude representation of a dungeon, presented in split-screen format which allows the player to simultaneously view the dungeon from a first-person perspective and a simple map of the current level showing the party's location. Encounters with monsters occur randomly (and occasionally in specific locations), during which the map is replaced by gauges representing the creatures' health. During fights the player controls the characters' actions to attack, cast magic spells, or flee. The entire game takes place in an underground dungeon composed of 16 levels, with the serpent at the end.
GAME ID: NES-WP-USA
Released in August 1990 in the USA.
The game was originally designed by Paul O'Connor (lead designer for Dragon Wars) but he only worked on the game for two weeks before leaving the project. Bruce Schlickbernd was assigned to revise the game design, but didn't feel it was appropriate to be listed as the sole designer. Thus, there is no game designer listed within the documentation for the game.
Boris Vallejo crafted the box art.
Reviews:
March 1992 - Joypad N.6 (Page 54-55) [FR]: 79/100
Graphics by: Todd J. Camasta, Scott Bieser
Program by: Jim Sproul
Produced by: Brian Fargo
Associate Producer: Bruce Schlickbernd
Cover artwork by: Boris Vallejo
Preliminary design by (uncredited): Paul O'Connor
Composer: George Alistair Sanger (uncredited)
Game's ROM.