Dangar - UFO Robo © 1986 Nichibutsu.
You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships.
Main CPU : Zilog Z80 (@ 6 MHz)
Sound CPU : Zilog Z80 (@ 4MHz)
Soundchips : Yamaha YM3526 (@ 4MHz), 2x DAC
Screen orientation : Vertical
Video resolution : 256 x 224
Screen refresh : 60 Hz
Players : 1
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Transform
Released in September 1986.
Pronounced 'dang-gar'. The game is inspired by Japanese cartoons 'DANGARD' and 'UFO ROBO GRENDIZER' from which takes also the design of the main character.
UFO stands for 'Unidentified Flying Object'.
Dangar - Ufo Robo is a sequel to "Terra Cresta" and a prequel to "Terra Force". Notice the same bosses and mini-bosses returning from "Terra Cresta" with minor changes, the formation and ship parts system returns again, the same enemies from "Terra Cresta" return, but now in a more robotic form. Some elements that will dominate in "Terra Force" are also here. Notice the underground warp holes and the mounted lasers that extend their length in the underground area.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Nichibutsu 1 - D28B0004) on 21/09/1988.
REVISION 1 :
* Build date : SEP. 26 1986
REVISION 2 :
* Build date : DEC. 1 1986
1. Moon Cresta (1980)
2. Terra Cresta (1985)
3. Dangar - Ufo Robo (1986)
4. Terra Force (1987)
5. Terra Cresta II - Mandoraa no Gyakushuu (1992, NEC PC Engine)
Directed by : Shigeki Fujiwara
Software by : Vabi Vube
Hardware by : Isao Shiki
Designed by : K. Nakagawa
Music & Sound by : Kenji Yoshida
Game's manual.
Game's ROMs.
Game's screenshots.