Rabio Lepus Special © 1990 Video System Company, Limited.
Rabio Lepus Special is an horizontal shooter and a remixed version of the arcade game Rabio Lepus originally released by V-System in 1987. In a faraway Kingdom, the king and his two daughters are happy and there is peace and harmony in the land. That is until one fateful day when an unknown spaceship appears like a bolt out of the blue and kidnaps the king and the two girls, all dressed in their bunny suits. The player assumes control of Usagi, a flying robotic-rabbit and his mission is to rescue the captives and eliminate their unknown captors. The rocket-powered rabbit comes equipped with a Vulcan gun and a set of homing missiles. Missiles are supplied in limited quantities and must be refilled frequently. Interestingly, Rabio Lepus Special doesn't reward the player with power-ups. Large carrot-cans are scattered around the levels and drop various items when destroyed such as carrots (life), money jars (points), missiles, raccoons (short invincibility) or a cute yellow hair bow (increases the missiles destruction power) - but nothing is available to boost up the main weapon. However, the rabbit's ultimate weapon are his fists and boxing gloves - when in close range, he can land a punch and inflict a lot more damage to the enemy. Rabio Lepus Special features six stages and three main locations - space station, asteroid and finally the planet surface where the enemy leader hides.
HuCARDID: VS-90003
Rabio Lepus Special was released on October 19, 1990 in Japan for 6800 Yen.
Rabio Lepus Special is based on the arcade game Rabio lepus (aka Rabbit Punch in the west) originally released by V-System in 1987. However, this version is quite different and it can be regarded as a remixed version of the original game (hence the 'special' title). The animated introduction sequence was removed as well as the world map, and the soundtrack is completely different. The original game also features twelve stages whereas the PC Engine version only six - however, these stages remix a lot of the enemies and layout elements from the arcade game. Some bosses were moved to different levels (such as the flying monk), some had their attack patterns changed (such as the guardian protecting the last boss) and others, such as the metal panthers were removed. The PC Engine version also features a mini-boss not seen in the original game - the large spaceship located at the beginning of the fist level is exclusive to this version. Finally, the arcade game featured a two-player mode (removed from the PC Engine port) and an interesting second difficulty mode where players could play the game with a completely different enemy layout.
Enter the following codes at the title screen. A name corresponding to the activated cheat should appear at the top/right corner of the screen, right above the game's title.
White bow (shadow gun):
Hold select and press Ix4, IIx6, Ix4, IIx6, Ix4, IIx6, Ix4 and IIx6.
Green bow (3-ways gun):
Hold select and press Ix3, IIx3, Ix4 and IIx4.
Yellow bow (powerful missiles):
Hold select and press Ix3, IIx3, Ix3 and IIx3.
Blue bow (Large gun):
Hold select and press Ix4, IIx4, Ix4 and IIx4.
5 life-containers:
Hold select and press Ix9, IIx8, Ix7, IIx6, Ix5, IIx4, Ix3, IIx2 and I.
5 lives:
Hold select and press Ix5, II, Ix5 and II.
Programmer: K. Youzi, W. Hiroshi, Kin. Chan, K. Murata
Debug: Hinasan, Akisama, Toru, N. Masaru
Designer: Shinsuke Nakamura
Music and S.E.: Naoki Itamura
Director: Shinsuke Nakamura
Game's ROM.
Game's description by Laurent Kermel; http://www.videogameden.com