Buzz Bombers © 1982 Mattel Electronics.
Little Buzz Bombers keep barreling down towards your spray can. Blast one with a spray that sends him into a tailspin. Now you've got a honeycomb and 100 points, but KEEP MOVING. Moment by moment your spray can is being hemmed in by flowers. Make every shot count. You hit two bees with one shot...but the Buzz Bombers have other tricks up their little beesleeves. Here come the worst bees of them all -- the Buzz Bomber KILLER BEES. Spray them all and watch the points pile up.
OBJECT OF THE GAME
Spray bees as quickly as you can with your spray can before they fly down and pollinate the flowers. Flower can surround and trap your can. A sprayed bee creates a honeycomb which your friendly Hummingbird will eat. Points are scored for spraying bees and allowing the Hummingbird to eat the honeycombs. Additional points may be scored at the end of a level for any beehive on the screen. A beehive is created by a trapped worker bee. Score enough points and you win an extra spray can. Be thankful because you're going to need that can at the higher levels. The game gets tougher as you play.
Model 4436
Buzz Bombers was put into production as Intellivision's answer to Centipede.
Once you get 1,000,000 points, the scoring begins at zero again. At the end of each game you will see a number over the flower bed. This tells you how many times you have reached 1,000,000. You may reach 1,000,000 a total of 255 times... for a possible score of 255,999,900.
HITTING A WORKER BEE: 100 points
HUMMINGBIRD EATS YELLOW HONEYCOMB
Top two screen tiers: 1000 points
Third, fourth and fifth tiers: 800 points
All remaining tiers: 500 points
HITTING A KILLER BEE: 1000 points
HUMMINGBIRD EATS RED HONEYCOMB
Top two screen tiers: 2000 points
Third, fourth and fifth tiers: 1800 points
All remaining tiers: 1500 points
BEEHIVES (When you complete a level)
Hive on the top two tiers: 2000 points
Third, fourth and fifth tiers: 1600 points
All remaining tiers: 1000 points
BONUS CANS RECEIVED AT:
20,000 points
40,000 points
80,000 points
Every 80,000 POINTS thereafter.
Design/Program: Mike Breen
Graphics: Monique Lujan-Bakerink, Peggi Decarli
Sound/Music: Bill Goodrich
Game's ROM.