Dyno Bop © 1990 Grand Products.
A fun little redemption game involving rolling balls at virtual targets.
Main CPU : (2x) M6809 (@ 2 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz)
Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 1
Control : Trackball
Buttons : 3
The system actually uses an IR tracking device to map the paths of the balls up to the collection trough, and then depicts that path on screen. The same hardware is used in "Slick Shot", and "Super Strike Bowling", with different playfield and balls.
Software by Incredible Technologies, Inc.
Project Manager, Game Design & Game Audio: David D. Thiel
Programming: Pierre Maloka
Art: Stan Fukuoka
Game's ROM.
Machine's picture.