The Elder Scrolls II - Daggerfall © 1996 Bethesda Softworks.
Daggerfall is the second chapter in the award-winning computer role playing series, The Elder Scrolls and surpasses the standard set by the first chapter, The Elder Scrolls: Arena. Set in the unique world of Tamriel, Daggerfall takes you on a special mission on behalf of the Emperor to quell a potential uprising in the royal court of Daggerfall. The player's participation in this major quest is not required: as in Arena, the player may choose to follow any path or career in the vast, beautiful, and dangerous world. If the player chooses to investigate the court of Daggerfall, stories of madness, unrequited love, dark sorcery, seduction, betrayal, and a plot to recreate a powerful force from thousands of years past will be revealed. It will be up to the player to help the side that should wield such a power, for the fate of Daggerfall and the Empire of Tamriel hang in the balance.
Released in September 1996 in the USA.
This game set the standard for RPG games in 1996! It was gigantic in all of its glory.
The installation size was a whopping 600 MB.
The map size was insane for a 90s game, 161.000 square km. That's almost the size of UK. Parts of the map were procedural generated.
It doesn't stop here. The game contains 15.000 villages, cities and dungeons. A breathtaking 750.000 NPCs...
When testing your soundcard during installation, a voice says 'Rest well tonight, for tomorrow you sail for the kingdom of Daggerfall'.
And rest you needed in this game. It was out of this world. Still today more then 2 decades later, the map size is still impressive. A landmark in the RPG franchise. Bethesda's game won several awards.
The game was offered as freeware on July 9, 2009 in celebration of fifteen years of Elder Scrolls.
Project Leader: Julian Lefay
Programming: Hal Bouma, Julian Lefay
Additional Programming: Kenneth Houburg, Morten Mørup, Kaare Siesing, Craig Walton
Design: Julian Lefay, Bruce Nesmith, Ted Peterson
Additional Design: Todd Howard, Kurt Kuhlmann
Art: Ryan Chapin, Mark K. Jones, Don Nalezyty, Hoang Nguyen, Louise Sandoval
Box Cover Illustration: Louise Sandoval
Additional Art: Richard Fox, Mark Jackson, Randy Krakowski, Torben Bakager Larsen, Christopher S. Ondrus, Eric Piccione, David Plunkett, John Staton, Patrick Wilson
Graphic Design: Peggy Meile
Executive Producer: Christopher Weaver
Beta Test Coordinator: Judith Weller
Beta-Testers and Council of Wisdom: Michael Boutin, Marc Bridger, David C. Land, Greg Coleman, Steven Cotellesse, Robert Deutsh, Lawrence Szydlowski, Michael G. Wilkins, Rejean Gravel, Jeff Greulich, Richard Gunter, Steve Hicks, Andrew J. Helterbran, Paul Jackson, Mary Jo DiBella, Stephen Korejwo, Laralyn McWilliams, Kevin Miller, Sonia P. Brown, Gerry P. Lewis, Edward Paquette, Steve Pusztai, Steffen Reinhart, Erik Rutins, David Sebring, Wendy Shaffer, Kathy Shaw, Daniel Starr, Larry Sudlow, Barry Boland, Suzanne T. Weiss, Graham Tinsley, Gary Vandegrift, Larry W. Olson, Marilyn Wasserman, Oliver Wenzel, Patty White, Stephen Wilkinson