Outpost 19 + Music Keyboard © 1983 WaveMakers
Outpost 19
The scenario of the game is that you are stranded aboard a lonely space
station. Searching your surroundings will reveal trophies and treasures that you may 'pick up' for points. You will also find that you are not quite alone. There is a really bad guy on board that can pass through walls, leaves a trail of 'poisoned' garbage, and is obsessed with getting rid of intruders! He also poisons the treasure in the room that he's in so don't pick it up when he is present.
The space station is equipped with a computer which you can access by pulling the trigger. In doing so, you will be shown a location grid that is more or less a map of the level that you are on. It shows all of the rooms, room numbers, and whether there is still a treasure in the rooms. The grid also shows your location and the location of the monster in his quest to get to you.
The rooms are numbered from one to sixteen. In the even numbered ones,
you will get a burst of energy (speed) when picking up a trophy. In the odd numbered rooms there are invisible transporters that will send you to a new location on outpost 19. These transporters are always in the same place and will always send you to the same room. It takes play experience to become familiar enough to use the transporters efficiently. After reaching the fourth level, the monster begins to use his own transporter. So beware!
The rooms are all different in their general layout. They each have a treasure and some type of simple maze configuration. The doors may lead in any of four directions with some being one way, meaning that if you go through then you can't get back by the same door. Room 13, shown here, has an east door and a south door.
Your player piece is the face near the east door. The 'fire plug' in the center is the treasure. There is a transporter somewhere. The status line at the top shows room number and remaining lives on the left. In the center is the most valuable treasure at the present time. In this case it happens to be the one in this room. Your score is on the right. The lower status line keeps track of the items that you have collected. You need all sixteen in order to advance to the next level.
Music Keyboard
Music composing software.
Tape No. 19
Written by: Mike Peace
Game's ROM.