X-Com - UFO Defense © 1995 Microprose Soft., Inc.
Now that aliens have invaded the Earth X-COM presents the player with 2 distinct challenges.
In the Geoscape section, strategic skills are stretched to the limit: finite resources have to be allocated to establish bases across the globe, and the world's governments have to be kept happy.
In the Battlescape section, you fight the aliens in the air and every so often will get the chance to deploy troops and vehicles against a crash-landed alien craft in an attempt to salvage alien artifacts that can be used to enhance your weapons systems.
A fine mix of strategy and turn-by-turn wargaming, enhanced by animated transition sequences. A stunning game that no other console but PlayStation could deliver.
Game ID: SLUS-00141
Released on October 25, 1995 in the USA.
Export releases:
[EU] "X-Com - Enemy Unknown [Model SLES-00054]"
[JP] "X-Com - Michi Naru Shinryakusha [Model SLPS-00257]"
Producer: Stuart Whyte
Quality Assurance: Darren Kirby, Craig Lear, Daniel Luton, Justin Manning, Philip McDonnell, Jason Sampson, Klaus Starke, Donald Witcombe
Programming Conversion: Graeme Ashton, Bob Koon
Additional Programming: Tim Cannell, Paul Dunning, Nick Thompson
Playstation Design Implementation: Andrew G. Williams
Additional Artwork: Drew Northcott, Martin Severn
Original Game Music Composition: John Broomhall
Original SFX Design: Andrew Parton
Playstation Music Conversion & Additional Music Composition: Allister Brimble
Audio Post Production: Matt Vowles
Audio Producer: John Broomhall
Publisher: Rob Davies
Packaging Design: Sarah Warburton
Manual Design & Layout: Sarah Kerr
Managing Editor: Alkis Alkiviades
Manual Writer & Editor: Rick Haslam
Brand Manager: Adrian Turner
Thanks To: Sheila Boutin, Valentina Britten, Marc Curtis, Gareth Davies, Steve Hickman, Laurie Sinnett, Scott K. Tsumura
Game's ROM.