Blam! Machinehead © 1996 Eidos Interactive.
Seen through the eyes of Dr Kimberly Stride, Blam! gives you the ride of your life through fifteen adrenaline-pumping stages of state-of-the-art 3D blast-'em-up action. The 360 degree undulating terrain and tunnel systems feature hordes of mutated 3D polygonal enemies that you'll have to blast away with a lethal combination of ace piloting and aggressive shooting.
A unique cyberspace feature enables the game map to be changed in real-time, allowing you to complete strategic objectives vital to the completion of your mission.
Eye-popping FMV and comic strip cut-scenes link sections of the game together in an insane B-movie melodrama storyline and you'll be begging for mercy as you face the Machine head in the mother of all showdowns.
Game ID: SLES-00349
Export releases:
[JP] "Blam! Machinehead [Model SLPS-00798]"
Lead Programmer: Daniel Scott
Programming Support: Martin Gibbins, Andrew Howe, Derek Leigh-Gilchrist
Artwork: Andrew Sandham, Stuart Atkinson, David Pate, Peter Barnard
Music: Nathan McCree
Sound Effects: Nathan McCree
Original Concept: Andrew Sandham
Game Design: Richard Morton, Andrew Sandham, Stuart Atkinson, Daniel Scott, Martin Gibbins
Executive Producer: Jeremy Heath-Smith