Tomb Raider © 1996 Eidos Interactive.
Climb, swim, and backflip your way through a maze of cryptic deathtraps so realistic you can practically smell the decaying flesh. Unload an arsenal of lethal firepower on any wild-dog, giant lizard or blood-thirsty mercenary that gets in your way.
Your mission is the deadliest one to date -- the recovery of the fabled Scion, an incredible treasure reputed to give its possessor vast power. Get ready to cross the globe to take on impossible odds while exploring Incan ruins, Ancient Rome, Egyptian Pyramids, and the Lost City of Atlantis...
Game ID: SLES-00024
Released in November 1996 in Europe.
Export releases:
[US] "Tomb Raider [Model SLUS-00152]"
[JP] "Tomb Raiders [Model SLPS-00617]"
Core Design, LTD
Programmers: Jason Gosling, Paul Douglas, Gavin Rummery
Graphic Artists: Toby Gard, Heather Gibson, Neal Boyd
Additional Programming: Derek Leigh-Gilchrist, Andrew Howe, Mansoor Nusrat
Additional Artwork: Lee Pullen, Peter Barnard, Stuart Atkinson, David Pate
Music: Nathan McCree
Sound effects: Martin Iveson
Original Concept: Toby Gard
Executive Producer: Jeremy Heath-Smith
Eidos Interactive
Producer: Mike Schmitt
QA: Frank Hom, Tom Marx, Matthew Miller, Brian Schorr, James Poole, Philip B. Gelber, Phillip Baker, Pres Gabrillo, Michael R. Kelly, Michael McHale
Marketing Support: Paul Baldwin, Gary Keith Brubaker, Sutton Trout, Lee Wilkinson, Kelly Zavislak
Special Thanks: Ann Cuadra, Charilette Grate, Colin Boswell, Dominic Wheatley, Jo Kathryn Reavis, Joseph O'Donnell, John Kavanagh, Karl Hess, Mike McGarvey, Monique Collins, Paul Mainard, Sandy Jamison, Steve Goebel, Susan Boshkoff, Kim Gishler
Extra Special Thanks: Adrian Smith, Jeremy Heath-Smith, Troy Horton, Mark Price, Ken Lockley, Andrew Thompson, Alex Joseph, Core Design