Accepted [+] [X] Fitter [Upright model] Update submitted by NPI_WOL
Fitter (c) 1981 Taito.
The object of the game is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required.
- TECHNICAL -
[Upright model]
Height : 69inch. (1755mm)
Width : 24.25inch. (615mm)
Depth : 26.5inch. (745mm)
Weight : 214 lbs (97Kg)
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Released in October 1981 in Japan.
Released worldwide as "Round-Up [Upright model]"
- SOURCES -
Game's ROM.
Accepted [+] [X] Round-Up [Upright model] Update submitted by NPI_WOL
Export
Round-Up [Upright model] (c) 1981 Centuri.
The object of the game is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 40
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Originally released in Japan as "Fitter [Upright model]"
Released in December 1981.
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Round-Up [Cocktail model] Update submitted by NPI_WOL
Export
Round-Up (c) 1981 Centuri, Incorporated.
- TECHNICAL -
[Cocktail model]
Width : 63.5 cm (25 inch.)
Length : 90.2 cm (35.5 inch.)
Max Height : 99 cm (39 inch.)
Weight : 79.5 kg (175 pounds)
- TRIVIA -
Originally released in Japan as "Fitter [Upright model]"
Released in December 1981.
- SOURCES -
Game's Flyer
Accepted [+] [X] Round-Up [Upright model] Update submitted by NPI_WOL
Round-Up [Upright model] (c) 1981 Centuri.
The object of the game is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 40
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Originally released in Japan as "Fitter [Upright model]"
Released in December 1981.
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Fisherman's Bait 2 - A Bass Challenge [Model GC865] Update submitted by NPI_WOL
Konami System 573 disc+cart.
Fisherman's Bait 2 - A Bass Challenge (c) 1998 Konami Company, Limited.
Export release. Game developed in Japan. See the original for more information; "Bass Angler 2 [Model GC865]".
- TECHNICAL -
GAME ID: GC865
- TRIVIA -
Released in July 1998.
- SERIES -
1. Fisherman's Bait - A Bass Challenge (1998)
2. Fisherman's Bait 2 - A Bass Challenge (1998)
3. Fisherman's Bait - Marlin Challenge (1999)
- SOURCES -
Game's ROM.
Accepted [+] [X] Spectrum 2000 Update submitted by NPI_WOL
Spectrum 2000 (c) 2000 YONA Tech.
Worldwide released as "Fire Hawk"
- TECHNICAL -
Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) OKI6295 (@ 7.575 Khz)
Screen orientation : Horizontal
Video resolution : 240 x 224 pixels
Screen refresh : 56.00 Hz
Palette colors : 768
Players : 2
Control : 8-way Joystick
Buttons : 2
- SOURCES -
Game's ROM.
Accepted [+] [X] Fire Hawk Update submitted by NPI_WOL
Export
Fire Hawk (c) 2001 ESD [Excellent Soft Design].
Originally released in Korea as "Spectrum 2000"
A vertical scrolling jet shoot them up, featuring both single & co-operative gameplay as well as a myriad of power ups. The players get to choose from 5 different jets each with it's own unique attributes & weapons. By collecting varies power ups during the missions the player's jet with be transformed into a stronger, more powerful version.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) OKI6295 (@ 7.575 Khz)
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Bomb
- TRIVIA -
Fire Hawk was released in February 2001.
The jet selection screen music was ripped from the first stage music of the early SNK Neo-Geo MVS shoot-em-up game "Andro Dunos".
- TIPS AND TRICKS -
To enter test mode, hold on Button1 at boot up.
- STAFF -
Director : James Park
R&D Manager : Cho Nam Jun
Main Program : Oh Kyung Hun
Sub Program : Lee Hyun Chul
Main Graphic : Seo Min Gun
Sub Graphic : Kim Sun Yung, Lee Won Hee, Lee Youl
DB Setting : Han Ji Ho
- SOURCES -
Game's ROM.
Accepted [+] [X] Fantasy [Model G-202] Update submitted by NPI_WOL
Export
Fantasy [Model G-202] (c) 1982 Rock-Ola Mfg. Corp.
You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good.
- TECHNICAL -
Main CPU : MOS Technology M6502 (@ 930 Khz)
Sound Chips : Custom (@ 930 Khz), SN76477 (@ 930 Khz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 61 Hz
Palette Colors : 64
Players : 2
Control : 8-way joystick
- TRIVIA -
Released in February 1982 by Rock-Ola in the USA market. This game was originally released by SNK in October 1981 in Japan.
Rob Howes holds the official record for this game with 269,220 points.
- SOURCES -
Game's ROM.
Accepted [+] [X] Rip Off Update submitted by Arcadehero
Rip Off (c) 1980 Cinematronics.
RIP OFF is a 1- or 2-player action game that offers features guaranteed to capture and prolong player interest : an accelerating competitive level with a clearly visible object and a team competition option that allows players to combine scores as well as skills in defense strategy against a futuristic enemy.
The center of the playfield is occupied by a selectable number of triangular fuel cells that pulsate with radioactive energy. The player commandeers a land craft that turns left, right, accelerates and fires torpedo energy bursts activated by push-buttons mounted on the "bridge" control panel. All is quiet as the background audio repeats an ominous low frequency tone. Suddenly, alien craft enter in waves from the edges of the playfield attempting to attach their vehicles to the fuel cells and drag them off to restock their own dwindling supplies. The player maneuvers his land ship into position and fires a volley of torpedoes at the first invader, causing his vehicle to explode in a thunderous roar and a flash of light. A second invader retaliates by firing short range laser bursts at the defender ship while a third invader escapes, dragging off a precious fuel cell. The background audio quickens its pitch and tempo as another wave of sleeker, faster invaders attack and maneuver to rip off fuel canisters - and the battle rages on!
GAME PLAY
The 1-player mode is activated when a coin is accepted and the player pushes the 1-player button. As play begins the first player's vehicle appears on the right side of the screen and moves slightly forward. The enemy vehicles then appear in pairs from various points on the edge of the screen and gravitate toward the player and the triangles. The enemies fire lasers while they move. The player scores points by either shooting the enemy or colliding with him before the enemy can shoot the player, collide with him or drag his triangle off the screen. When a player's vehicle is exploded, it reappears on the right side of the screen where it began.
When a player has sufficient points to achieve a bonus level, the enemies will appear three at a time instead of in pairs and their point value increases. Each bonus level increases the enemies' point value, as well as their ability to seek out and destroy the player. When all the triangles have been dragged off the screen, the game is over and the unit reverts to attract mode.
The 2-player mode is activated when two coins have been accepted and a player pushes the two player button. As play begins, the first player's vehicle appears on the right side of the screen and the second player's vehicle appears on the left. Both vehicles move forward slightly. Enemy vehicles then appear in groups of three and attack the players and seek to drag off the triangles. Players score points by colliding with the enemy vehicles or shooting them. No points are scored by shooting or colliding with the other player. Should the players' ships collide, an explosion will occur and the players' vehicles will reappear at the points where they began.
In the 2-player operator selectable opponent mode, individual scores are displayed after each wave of attackers are destroyed or successfully leave the screen. In the team mode, the combined score of both defenders is displayed. At the end of the game, when all fuel canisters have been removed, the individual high score for the day is displayed at the bottom of the screen and the high team score is displayed at the top.
A player achieves bonus levels in which the value of each invader vehicle is increased by the displayed amount of the bonus. There are six different types of invader vehicles, each wave becoming increasingly offensive and more difficult to destroy. The point bonus is in effect after six waves, the full compliment of ship types, have been destroyed. There are three similar craft in a wave, and in the two player mode twelve waves must be eliminated before bonus goes into effect.
There are no time units per game credit, and the battle goes on until all fuel canisters have been "ripped off" from the playfield. The length of play is solely dependent upon the skill of the player - but it takes an experienced, practiced captain to hold off the swift invaders for long!
- TECHNICAL -
Main CPU : CCPU (@ 5 Mhz)
Sound Chips : Samples
Screen orientation : Horizontal
Video resolution : 224 x 256 pixels
Screen refresh : 38.00 Hz
Palette colors : 32768
The game has 10 buttons :
Player-1 START
Player-1 THRUST
Player-1 FIRE
Player-1 ROTATE LEFT
Player-1 ROTATE RIGHT
Player-2 START
Player-2 THRUST
Player-2 FIRE
Player-2 ROTATE LEFT
Player-2 ROTATE RIGHT
- TRIVIA -
Released in April 1980.
Rip Off is often billed as "the first" 2-player cooperative video game, however, this is inaccurate. It was preceded by the likes of Atari's Pong Doubles (which offered 2v2 player tennis battles) and Atari's Fire Truck(asymmetrical co-op play, but co-op play nonetheless). Rip Off did present the action in a unique way of protecting a resource and you have infinite lives; It also allowed players full-independent control of their tanks while working towards the same goal. Regardless, it is arguably one of the greatest cooperative two player games ever created.
The game's creator, Tim Skelly, came up with the idea after hearing a report that the country's youth at the time wanted to work with their peers. Originally, you were protecting watermelons instead of fuel tanks.
- STAFF -
Designed & programmed by : Tim Skelly
Cabinet Art: Frank Brunner
- PORTS -
* CONSOLES:
GCE Vectrex (1982)
- SOURCES -
Game's ROM.
Machine's picture.
The Ultimate (So Far) History Of Cinematronics/Vectorbeam - Part 4